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Shotcut vs kdenlive
Shotcut vs kdenlive





shotcut vs kdenlive

I’m more interested in stability than hundreds of effects and automation. I do that in Shotcut by looking at the waveform. Shotcut doesn’t have that either, but it’s possible to do that another way.

shotcut vs kdenlive

One thing I liked about Kdenlive was the automatic synchronization of two audio tracks, based on a reference search. I guess the audio mixer has another purpose. I should investigate, but after adjusting the audio mixer, I thought that the export would respect the audio levels set in the mixer. I also didn’t understand the meaning of the audio mixer. In my case, it closed several times during editing and was two 5 minute video tracks (one with chroma key) and two audio tracks and the typical fade in-out transitions.Īnother problem there was the audio management, the sliders weren’t fine and I had audio shocks. Although what you can see there is my use of a transparent background reference template that I created with Inkscape (Shotcut can handle the native SVG format).Ībout Kdenlive I can point out that it has a bigger amount of options, however, not all of them are usable or comfortable. I converted all my friends to Shotcut for light video.

shotcut vs kdenlive

I don’t speak English and this is a handicap when it comes to communicating and reaching more people.īy the way, it seems that you liked one of my projects (5:35 and 6:56). For me, Shotcut is the better alternative to Openshot as it crashes less and is also free and open source. So today by watching (and listening to) your video, I started looking for free alternatives. Crashes can of course always be my own fault.Īlso tried Hitfilm Express, they also have a free version and it looks pretty much like AE, works really well for basic things.As a non-English speaking user, I am interested in a TTS service to add English audio to my tutorials. Natron is completely node based and “like” Nuke but FOSS, but it is maintained by only one person afaik and I couldn’t get it to run without constant crashes. You need a somewhat capable GPU but apart from that it is really flexible. I only made the skulls intro (00.15-00.30min), heavy color grading, sharpening and all those things. Pretty powerful for color grading and the like, there are just a few nodes that are only in the paid version but you can work with it pretty well, even let’s you create 4k material. Shotcut also came at a time when I needed to tease out the new cross-platform capabilities of MLT in conjunction with new technologies in the form of WebVfx, Movit, and Qt5 while Kdenlive development appeared to have died. The free version of Davinci Resolve now has Fusion nodes, yes. I wish Kdenlive had chosen to remain focused on Linux and BSD. Olive is just awesome, but it needs time to mature. My conclusion was that OpenShot was too basic for even such a small project, KdenLive was usable but lacked some tools which made editing somewhat burdensome. I edited/cut this with Olive Version 01 a while ago (we needed multiple formats for Instagram, Facebook etc.), not a biggie and most things came straight out of Blender anyway, but the timeline speed is awesome. Been supporting it since I first heard of it and the playback speed was crazy fast compared to AE/PR at that time on my machine at work. Olive will be a huge game changer I think/hope. I’m not a big fan of the UI/UX of Resolve though, took me a few days to get up and running for my basic needs but it did the job. I’m always trying to give Open Source a go over proprietary.

shotcut vs kdenlive

Tested Kdenlive a while ago but it crashed two times in the first 20 minutes so I gave up because I had a deadline. The only possible, performant and reliable solution I found is the free version of Resolve. I’ve been looking to get away from After Effects and Premiere. Unfortunately (because proprietary), Davinci Resolve is the best option I think.







Shotcut vs kdenlive